Terracide Chapter 1: free preview!

This is the current draft of the Introduction and Chapter 1 of Terracide for Savage Worlds. Not all of the artwork has been added yet, and it’s in need of one more editing/proofreading go-round, but this is substantially what it’ll look like. It’s also a good overview of the setting as a whole. I hope you’ll find it interesting.

Terracide Chapter 1 Free Preview

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Status update: Custom character sheets for Terracide

I had a brief chat yesterday with the Mad Irishman regarding a high quality custom character sheet for the Savage Worlds edition of Terracide. He’s been rather busy for last few years so it’s been a while since he’s done any new character sheets. Obviously, I’m very excited to have him considering joining this little project.

If all goes well, we’ll have a fillable PDF character sheet specifically for the Terracide setting by one of the best designers in the business.

Bookmark this site for new updates about who’s working on Terracide, and what to expect in the future.

Terracide: New Space Opera for Savage Worlds

It’s about humanity’s future survival…

Artificial space colonies orbit distant stars while terraformers labor to create new worlds for humanity. Bizarre aliens come to trade exotic goods unknown to Terran technology. And the lifeless, charred husk of mankind’s homeworld slowly cools in the dark, silent void of a dead star system. Welcome to the rest of the Galaxy. It’s dark out there.

It’s about heroes on the edge…

Terracide is a science fiction setting based on the new space opera subgenre. Terracide features the grand adventure, larger-than-life characters, and exotic outer space settings common to traditional space operas, but its outlook is more serious, its morality not so black-and-white, its characters more complex, and its science considerably “harder.”

This darker, edgier space opera is sometimes referred to as space opera noir. The characters tend to be gritty, hard-boiled types, their struggles aren’t glamorous, and they’ll sacrifice everything for a pyrrhic victory, but nobody said being a hero is easy. When it’s too late to save the world, it’s time to decide: what remains to fight for, and how much is it worth?

Terracide is about the heroes who survived total loss of humanity’s Home System, the decisions they made afterwards to save mankind’s future, and the price they paid to see it through.

It’s about rising above our darkest instincts…

Many players ask, “Will humanity get revenge for the Terracide?” They also wonder, “Why does this setting focus on the wars, terrorism and disasters that follow the Terracide?” In short, this setting is not about getting revenge – it is about the desire for revenge, and how humanity twists that desire to its own ends in the aftermath of disaster.

In an ideal universe, great tragedies would bring people together, uniting them in response to their losses. And that often does happen… for a brief time. Then everyone begins using the tragedy to advance their own agenda. This cycle of tragedy, brief mourning, and opportunism has repeated itself countless times in human history.

This setting is about what happens after the Terracide – it’s about saving humanity in the aftermath of a crisis. Sometimes it’s not pretty, but in such times, the galaxy needs heroes to make it a better place. This is a Savage Worlds setting, so get out there and have some Fast, Furious and Fun.

The Home System is no more….

2311 AD: Earth is a charred husk, rendered lifeless by the Terracide, a relativistic bombardment of unknown origin which sterilized its surface. Elsewhere in the Sol system, every inhabited world, moon, comet, or artificial habitat is shattered in the same attack. Those who try to return and look for survivors are never heard from again.

In the aftermath, panicked survivors from the Core Loop Colonies near Terra flee to the Frontier, causing a refugee crisis across Terran Space. A military junta takes control of the Core, and begins consolidating its rule over all of Terran Space, while a few stubborn hold-outs prepare to fight for their independence. The Colonial Reserve Fleet suffers from mass desertions, as its space crews become mercenaries or resort to outright piracy. And agitators looking for someone to blame for the Terracide threaten to wage wars against various powerful alien species – wars humanity cannot win.

Humanity’s home is now off-limits. Welcome to the rest of the Galaxy. It’s dark out there.